Rulm always wanted to be an
adventurer. But with many threats looming on the horizon, he started a shop in
town with adventurers gear to equip them for the battles ahead. The heroes
never came and the shop became a meeting point for locals. Rulm started to sell
iron tools and other items and the equipment disappeared into the storage.
There is still one glass case for magic items in a corner of his shop.
In Stock
Roll 2d10. The number you roll
determines which items he has (the first d10 for the shop, the second for the
storage). For example if you roll a 7, he has the horse shoes (1) to the
leather gloves (7).
In the shop he shows:
1. 20 horse shoes
2. Hoe
3. Manacles
4. Climbing gear
5. Woolen cloak
6. Three well-crafted barrels
7. Protective leather gloves
8. Halberd
9. 2 potions of health (in the
glass showcase)
10. Wand of Bless (in the glass
showcase)
In the storage he owns;
1. A small cart
2. 10 torches
3. A barrel of Holy Water (old)
4. A piece of waterproof fabric
5. A masterwork short sword
6. A locally-crafted longbow
7. A half-plate armor set
8. 20 flaming arrows
Buy
Rulm is happy to buy from
adventurers and will go long ways to do so. He has no use for most gear, but if
it’s reforgeable or can be used in different ways he will look into buying it.
He has a stash of 300 gold to buy from.
Adventurers
Adventurers are always welcome at
Rulm’s Shop, and get a discount if they help the town with the threats. The
discount is:
1. 5%, but you get an extra torch
with your items.
2. 10%
3. 15%
4. 20%
5. 25%
6. 25%, but you get an extra torch
with your items.
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