Monday, October 1, 2018

The Ledger of Merchant Rulm



Rulm always wanted to be an adventurer. But with many threats looming on the horizon, he started a shop in town with adventurers gear to equip them for the battles ahead. The heroes never came and the shop became a meeting point for locals. Rulm started to sell iron tools and other items and the equipment disappeared into the storage. There is still one glass case for magic items in a corner of his shop.

In Stock
Roll 2d10. The number you roll determines which items he has (the first d10 for the shop, the second for the storage). For example if you roll a 7, he has the horse shoes (1) to the leather gloves (7).

In the shop he shows:
1. 20 horse shoes
2. Hoe
3. Manacles
4. Climbing gear
5. Woolen cloak
6. Three well-crafted barrels
7. Protective leather gloves
8. Halberd
9. 2 potions of health (in the glass showcase)
10. Wand of Bless (in the glass showcase)

In the storage he owns;
1. A small cart
2. 10 torches
3. A barrel of Holy Water (old)
4. A piece of waterproof fabric
5. A masterwork short sword
6. A locally-crafted longbow
7. A half-plate armor set
8. 20 flaming arrows

Buy
Rulm is happy to buy from adventurers and will go long ways to do so. He has no use for most gear, but if it’s reforgeable or can be used in different ways he will look into buying it. He has a stash of 300 gold to buy from.

Adventurers
Adventurers are always welcome at Rulm’s Shop, and get a discount if they help the town with the threats. The discount is:
1. 5%, but you get an extra torch with your items.
2. 10%
3. 15%
4. 20%
5. 25%
6. 25%, but you get an extra torch with your items.

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