Thursday, October 4, 2018

Waldenar: Inktober map


Hey everyone, I wanted to post this yesterday, but I found myself unable to do so. Here's my first three inktober maps though, combined into the continent of Waldenar.


I wrote some text about this continent, which I will post here.

Three regions in Waldemar are:
The Old Waldayan Empire/The Western Waldayan Empire
The Reign
The Deep Lands

The Old Waldayan Empire is the western part of the Empire. The capital lies on Waldenar, just like several other towns andere cities. There is a road built between these:
Wyr, the capital of the Waldayan Empire. Lies on an inland bay with access to the sea. 
Raltir, the second city of the Empire, with close access to The Reign and a river that brings you to sea.
Thevon, this town in a major port to Eastern Waldayan. 
Deepwind Heights, built on a cliff, many mages and nobles make home here.
Aldris, a crossroads town between Wyr, Raltir and the coastal towns. Important for land trade.
Orsis, built next to the delta, this town is great for adventurers.
Elm, an elven town in the forests. They live isolated, but accept travelers.
Horn, at the west coast. Also called: the town at the end of the world.

Next to that there is the ruined elven town of Windolas that did not accept the rule of Wyr. It's located in the south-east.

The Reign is a mountanous area in the middle and north-west of the continent. Many dwarves live in these mountains, they trade with but are sometimes to hostile to the Empire that is encroaching. There are two empire outposts in the Western side.
Jal'gabur, the dwarven city is located near the Deep Lands
Ar-thotr, on the border to the empire. Trades minerals.
Jal'folom, town near Deep Lands, isolated.

Yurth, Empire outpost on the fjord
Elth, northern Empire outpost that is attracting adventurers lately

Free city of Thuvelis, on the north coast. Thiefs and exiles here of all ancestries.

The Deep Lands have once been scarred by magic. Now dust storms blow into large chasms. There are two cities, two ruins and a weird tower here.
City of Sandwatch. Hosts the Sentinels of Sand, paladin order.
Town of Lightpost, a town built by recent colonists that want to travel deeper and further.

Whisperbeach, ruins of a town. Citizens travel the wastes now.
Hillview, located within an ever going sandstorm. No way in and out normally.

Tower of Gulliner. Gulliner was an Earth evocation mage but his power collapsed the ground around the tower. 

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I am now busy with the continent of Lish-Ahab, but it consists out of 9 regions, so it will take a lot more work!



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