Thursday, September 13, 2018

The Underground Woods of Darathir



The Underground Woods of Darathir are place locked away in darkness, deep in a cavern, maybe even in the Underdark, or even further down. You have never encountered a forest like this before, with so many mutations and weird-looking trees. Roll on the tables to see what Darathir consist off.

Ground
1.      Rock. Just normal rock.
2.      Solid Darkness. You can’t see any ground and there might be gaps inbetween.
3.      Lava Streams. Be careful where you step. Preferred travel through the trees.
4.      Diamond. If you hold a torch above it, it shines so bright.
5.      Flesh. It’s really creepy and you feel sick with every step you take.
6.      Upside down and Roll again. The trees come out of the ceiling and slowly descend down.
Trees
1.      Tentacles. The trees reach out to you to grapple.
2.      Flying Fangs. More hovering than flying, there are huge fangs that grow leaves.
3.      Light Beams. Beams of light come from the ground in this place of darkness.
4.      Molded Silver. You never knew silver could stink so much.
5.      Fungus. Giant mushroom trees, what more can I say?
6.      Giant Lavender. It smells and looks like lavender, so it must be…
7.      Upright Snakes. A terrible spot where snakes grow leaves.
8.      Flowing Water. Waterfalls, but flowing up to the roof.
9.      Copper. It’s slightly rusted.
10.  Huge Stalagmites. Rocky outcroppings that have leaves here.
11.  Lava Bursts. The bursts of lava come every 90 seconds.
12.  Glass. There trees can be broken down easily, but be careful where you step.



Leafs
1.      Sparks. Sparks come out of the branches and trees and light up the room.
2.      Porcelain. It can be broken easily, but it probably sells well.
3.      Rusted Bronze. The easiest way to get some bronze is to go here.
4.      Feathers. Beautiful feathers in all colors adorn the trees.
5.      Golden Drops. Slowly dripping from the branches are golden balls.
6.      Eye Balls. They are looking at you, you know it.
7.      Small Anti-Magic Fields. Useful when going after a caster, but they lose the field when picked.
8.      Rubies. Red rubies hang off the leaves, far too high to get to.
9.      Fungi. Everywhere sprouts fungi, small mushrooms on top of the trees.
10.  Pure Darkness. You can’t see the leaves, but their absence notes them.

Creatures
1.      Funganoids. You can read all about them somewhere else.
2.      Scarabs. They scare you, they’re frightening big here.
3.      Stone Manticores. They can only fly for a second before getting tired.
4.      Tin men. Harvesting bronze in these forests.
5.      Vulnerable Gass Elemental. They can choke you to death.
6.      Blood Maggots. Make sure they don’t stick.

Inhabitance
1.      There is No One around in this forest, it grows wild.
2.      There is a cave system in the forest that might lead somewhere.
3.      There is a Village underneath the forest. It has a mine.
4.      There is a Village within the forest.
5.      There is a Sacrificial Place, an offering temple, a holy shrine.
6.      There is a Town within the forest.
7.      There are the remnants of a Great Fortress.
8.      The deeper layers of Hell can be reached. 

How would I use these tables?

When thinking of a celestial forest, you could go through these tables and pick whatever suits you best. You could also roll on the table and be inspired by the strange combinations that can come out of it.

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